
All the strategy is mostly lost because of that. Well that is the promise of developers, i dont know if they accomplish or not ur goal, in few months we can see that. I don't expect a small developer to produce an engine like Medieval II: Total War's, but still, virtually everything in SE5 seems sluggish, and my system isn't exactly antiquated (P4 2.8GHz 1GB RAM w/ GeForce 6200GTS 256MB vid card).įriends, "Sins of solar empire" its not one RTS game, in fact is a "4x" (as SE saga), but include one amazing engine for the tactical combats to style of Homeworld and more. More than graphical improvements, SE5 needs performance improvements.


SEV chugs whenever I have too many ships selected. Homeworld almost never chuged on this computer. Last edited by Kepper on Fri 10:21 pm edited 1 time in total Mabe if a fan of Space Empire donate 1/2 milhões euros to the compani,Īaron will have money to creat a good engine for the Space Empire serie Right now I'd say the SE5 tactical engine is barely on Homeworld 1's level, and that game is ~9 years old. *Improved camera/viewing controls, 3d fighters and units (instead of sprites), and improved weapon effects. If it went to a straight-up space RTS I'd probably stop playing. I would certainly appreciate improvements in the tactical combat engine*, but it is essential that the game retains the strategic engine that it has now. Space Empires WON'T be like that ever (unless Aaron lives to be like 100, then, maybe). Just imagin Space Empire VI it this picture Posted: Fri 12:36 am Post subject: Space Empire 6 Profile :: Log in to check your private messages :: Log in

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